CHARACTER CREATION
SELECT CLASS
THE WARRIOR is a catch-all class for fighters who are masters of melee combat. Warriors gain unique powers at high levels. You may make a character who is simply a Warrior, or who is one of the following classes of Warrior:
POWERS are special passive abilities that are triggered during combat. Warriors learn and improve their powers as they level up.
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Battle Frenzy
Available at Level 30. After defeating an enemy, your spirit surges with the frenzy of battle and you turn to strike your next foe. Once per turn, make a bonus melee attack after you defeat an enemy. -
Cheap Shot
Available at Level 35. Your opponent turns around to retreat, and you quickly leap after them to strike. No one gets away from you. Once per turn, make a bonus melee attack if the enemy moves away from you. -
Counterspell
Available at Level 50. You sense a surge of magical energy in the air, and know that your enemy is about to strike. Once per turn, attack before a magic attacker (who is about to cast a spell on you), causing their spell to be dispelled. -
First Strike
Available at Level 15. Your instincts tug at your mind, and make your veins feel like they're on fire. You see that your opponent is about to hit you, so you get the first strike in on them instead. Once per turn, strike before a melee attacker (who is about to attack you). -
Flanking
Available at Level 5. Approaching your enemy from the side, you realize that now is the best time to strike. Once per turn, make a bonus melee attack when flanking an enemy. -
Intuition
Available at Level 25. Sensing the growing magical energy surrounding your opponent, you charge after them before their spell hits you. Once per turn, attack before a magic attacker (who is about to attack you). -
Riposte
Available at Level 40. After you successfully block an enemy's physical attack, make the same attack back at them once per turn. -
Relentless
Available at Level 10. One hit is never enough. After striking your opponent, you refuse to give up, and you strike them again. Once per turn, gain a chance to make a bonus melee attack if you hit successfully (35% chance). -
Remise
Available at Level 45. When your strike either misses your target or is blocked, immediately repeat the same attack on the same target. -
Repel Borders
Available at Level 20. As your opponent nears you and your allies, you seize the opportunity to defend yourself, and lunge at them. Once per turn, make a bonus melee attack when an enemy moves into range.
THE MAGE is a catch-all class for any manner of magic user. You may make a character who is simply a Mage, or who is one of the following classes of Mage:
THE ROGUE class represents characters who fall on both sides of the law. Rogues use light armor and small weapons to get the job done. You may make a character who is simply a Rogue, or who is one of the following classes of Rogue:
BOOBY TRAPS are secret traps used by Rogues and found in dungeons. When a Rogue unlocks a new trap ability, they can also detect this trap when they come across it in the wild.
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Ambush
Available at Level 20. -
Bear Trap
Available at Level 5. Sets a sharp metal snare large enough to painfully trap a leg. -
Cave-In
Available at Level 25. Rocks tumble down and the only way out is suddenly blocked. -
Door to Nowhere
Available at Level 30. A door opens to the edge of a cliff. -
Giant Boulder
Available at Level 20. When triggered, a giant boulder begins to roll down the hall. -
Hourglass
Available at Level 35. A room with no way out begins to fill with sand. -
Pendulum Axe
Available at Level 15. When triggered, a giant axe swings back and forth. -
Poison Darts
Available at Level 15. When triggered, poison darts shoot from both walls. -
Pressure Plate
Available at Level 5. -
Quicksand
Available at Level 35. -
Snake Pit
Available at Level 15. -
Spike Pit
Available at Level 15. -
Trap Door
Available at Level 20. -
Tripwire
Available at Level 10.
EQUIPMENT
Standard equipment for all characters includes a Hat, Robe, Boots, Weapon, Athame, Ring, and Amulet. Mages have Spelldecks and in place of their weapon is typically a wand or staff. Other characters who use magic to a lesser extent, such as Spellswords, Summoners and Witch Hunters, also have Spelldecks.
Weapons can be anything from a rusty sword to a set of double flaming fire whips.
SECRETS
Your most trusted comrade could turn their back on you any second, much as you could do the same to them. The darkness of the dungeons will rip the truth out of you with no shame.
When creating a Character, you can choose to have a Secret. Secrets aren't neccessary for every Character, but they can help with upgrades, switching up a style of gameplay, or simply adding to plot and character development. Each Character may hold one secret at once.
GAMEPLAY
Dungeons may randomly contain Wooden Chests, which hold a small amount of gold along with common reagents. Silver chests have more gold and uncommon reagents, while Golden Chests hold the most gold with rare reagents.
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