MAGIC

PYROMANCY

This magic requires much control, so that wielders do not burn themselves. Fire magic is maintained by movement- if it stops moving, it soon dwindles and extinguishes. It also requires steady breathing, as fires require oxygen. Of course, a burst of extreme flame might be accompanied by expressions of rage, but it does not last long. Blue fire is the hotter and more powerful. Repeated practice of fire magic results in these mages thriving in the warmth that is familiar to them, yet finding the cold to be far more intense. Pyromancers can also be called red mages.

FIRE SPELLS

Due to the nature of fire, damaage dealt from Fire spells can spread to adjacent targets if they are too close.

BLAZING BARRIER — Creates a wall made of fire, dealing Fire damage to anything that attempts to go through it.

CANDLELIGHT — Creates a small flame, just enough to light up a torch, candle, or campfire.

FIRE ELEMENTAL — Summons a Fire Elemental out of an existing fire. It can attack with Fire spells.

FIREBALL — Basic Fire damage on target. Shoots a ball of fire which erupts on contact.

MELT — Caster melts a frozen target.

SCALDING FLAME — Deals Fire damage over time on a target.

SCORCH — Medium Fire damage on target. Scorches the target with a band of fire as if it were a whip.

IMMOLATE — Damage to self in exchange for large damage to target.

INFERNO — Creates a fiery inferno in the area which deals massive fire damage on multiple targets.

SMOKE SCREEN — Reduce target accuracy.

WILDFIRE — Creates a fire that quickly spreads among targets, dealing more and more damage over time.


← BACK TO HOMEPAGE