Shadows distort the very object that they are a shadow of, changing both size and form, existing as only a void. Though shadows have existed since the creation of light itself, Shadow magic was created as a darker counter to Light magic.
Shadow is connected with Fire for two reasons: flames create shadows, and the Shadow school's gemstone, Obsidian, a pure black glass, is created out of lava. It is always colder in the shade, and Shadow magic takes this to the extreme- it feels like a burning cold flame.
BEGUILE — Target is charmed by the caster and cannot attack the caster or their allies, instead attacking their own allies.
BLACKFLAME — Basic Shadow damage on target. Burns the target with a painfully cold purple fire.
BLACKLIGHT — Caster shrouds an area in total darkness. Unless they have Night Vision, or can naturally see in the dark, no one can see.
CHEAT — Caster secretly alters the outcome of a game of chance, whether it is gambling or rolling a pair of dice. However, others have a chance of noticing this spell.
CHECKMATE — Recast the spell that was last casted on you, onto the target.
CLOAK — A very powerful spell. The caster grabs the fabric of reality and pulls it over themself like a blanket, disappearing and sending their body and consciousness to the dream realm.
DEAD END — Magically covers the caster's tracks. Any clues or scent left behind will disappear when they leave the area.
NIGHTMARE — Inflicts a paralyzing fear effect. Traps the target within their own mind, forcing them to relive their greatest fear over and over.
NIGHT VISION — Caster may magically see in the dark. Useful in situations where a torch or orb of light would attract unwanted attention.
SHADESTEP — Target can move without making any sound.
SILHOUETTE — Caster transforms into a shadow form, making them impervious of damage.