MAGIC

STORM MAGIC

The practice of seeking divine insight. Assuming the identity of a god ("becoming a god") to invoke that god for a ritual or to deliver a message. Because of the association with gods and the aether, divination includes storm magic. Commonly known to work with crystal balls. Prone to frizz and static. An appreciation for bad weather. May receive visions from the gods, or premonitions of the future. Diviners are also known as violet mages.

STORM SPELLS

LIGHTNING BOLT — Basic Storm damage on target.

THUNDERCLAP — Stuns target.

WINDSTORM

EYE OF HURRICANE — Creates a shield of pure storm, making the caster (and whatever allies next to them) immune to attacks, while the hurricane rages outside of them and damages any enemies who get too close.

TEMPEST — Heavy storm damage on multiple targets.

SEA OF FOG — Caster suddenly envelops the area in a thick fog which reduces visibility.

STORM ELEMENTAL — Summons a Storm Elemental that can attack with Storm spells.

ZAP — Shocks the target enough to charge it with Storm energy, or to wake someone up.


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